How To Get Double Jump In Hollow Knight
Unlocking a double jump in a game where you don't start with one, is one of the best things in gaming
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This seems to be something that happens almost exclusively in Metroidvania games, but whether it's Symphony of the Night, Hollow Knight or something else, the sense of empowerment from suddenly being able to jump twice is awesome
so three questions:
1) Are there any non Metroidvania games where you start with one jump and then eventually unlock a double jump?
2) What are you favourite games that do this?
3) Can you think of any other rarely discussed little things in games that just feel so great? The only other one that comes to mind for me is when you pull off a perfect drift in a racing game
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Depends. What's the consensus on whether Fallen Order is a Metroidvania or not?1) Are there any non Metroidvania games where you start with one jump and then eventually unlock a double jump?
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In DMC5 you get triple and quadruple jumps as well.
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Maybe at one point, but now it feels too on the nose and unimaginative as far as skill unlocks are concerned.
Yeah I suppose it's predictable, but from a design perspective it's a good way to keep the player away from some areas at the start of a game.
Even when it's pretty predictable it still feels great to play a few hours of a game and have gotten used to a single jump and then suddenly be given a second jump. Blowing through the early areas with more mobility gives a really good sense of progression and makes backtracking that area play better as you're traversing it differently
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In general the game controls like a dream.
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On a similar note, I love when you get items in games (particularly Metroidvanias) that pretty much give you carte blanche over the map once you get it. The Gravity Boots in SoTN and the Space Jump in Metroid II and Super Metroid in particular come to mind. The sky's quite literally the limit once you get those items.
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The base movement should not bee tedious just to have the upgrades be empowering. Igavanias are right on the line, since the level design is rarely that longwinded and is not really based on platforming.
Hollow knight is way more platforming focused and so open and longwinded, that it really playes like 2 different games in the first and second half. Metroid games are way more linear and the pacing is so that you rarely go long distances without an upgrade in mobility, so that it rarely gets tedious.
Thats probaably one of the only criticisms i can give to Hollow Knight... and i still think its one of the best games ever and i replayed it more ofthen than Most Castelvania and Metroid games (Maybe as much as Aria of Sorrow and Metroid: Zero Mission, but hollow knight is way longer than those, so...)
Oh yeah. In a run this is one of the first things, without it dantes movement just feels wrong to me. And since its so easy to get its no hinderance on replays.Getting Air Hike (DMC's double jump) in a Devil May Cry game always feels great.On a similar note, I love when you get items in games (particularly Metroidvanias) that pretty much give you carte blanche over the map once you get it. The Gravity Boots in SoTN and the Space Jump in Metroid II and Super Metroid in particular come to mind. The sky's quite literally the limit once you get those items.
Glider in BotW?
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Looking back...yeah, that games unlockable skills and new weapons felt really like the DMC progression, nothing needed, but opens up the gameplay in many ways without changing it fundamentaly
I asume were not talking literally just double jump but movement options/mechaics that fundamentaly increase your freedom in a way
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Looking at you, beginning of Hollow Knight
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Of course, it's hard to use well, like the other two shields.
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KH2 movement abilities were bonkers. It's kinda lame they were locked away in such an unintuitive manner.
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I really do like Chasm, but that was one of the biggest crimes in that game.
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Im so mixed on that game, on the one hand it has the most unique upgrades to a Metroidvania, but bosses where eh, story was... unfinished? to obtuse? And progression had moments where you really had to check the level chunks way more than any metroid game ever just to progress.I thought Axiom Verge had some really cool power-ups with the glitching through walls and such.
But im hyped for the sequell.
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It annoys me on stuff like DMC when you usually have to replay older levels after playing it. I know it's the point, but it just feels added solely to replay mission 1 after you've finished to collect some item.
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Compare them with the limp ritual of the night "double puff" and it's like night and day.
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The way they feed into each other is something I wish more games of that ilk did.Transferring your forward momentum from an aerial dodge into an even faster full speed glide never stops feeling amazing.KH2 movement abilities were bonkers. It's kinda lame they were locked away in such an unintuitive manner.
- #37
i...still dont know what game this is?I feel like I need to spoiler this... I don't know how to label the spoilerDoes levitation in control count? Cus getting that power when I had no idea it was in the game was an amazing realization
- #38
Kingdom Hearts 2 and 3 have Aerial Dodge, which acts more like a traditional double jump
Some other KH games have the more explicit Doubleflight.
- #39
Im so mixed on that game, on the one hand it has the most unique upgrades to a Metroidvania, but bosses where eh, story was... unfinished? to obtuse? And progression had moments where you really had to check the level chunks way more than any metroid game ever just to progress.
But im hyped for the sequell.
I put off playing it for years cause I'm generally kind of so-so on the old school style of Metroidvania, but finally played it last year after the sequel was announced and loved it. It's straight up one of my favorites in the genre. Just great atmosphere and cool weapons and upgrades. I thought the bosses were pretty cool except for the final boss was bad.
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Its great, i just think the stuff mentioned holds it back in fulfilling its potential (and im not a fan of the oldschool visual style)I put off playing it for years cause I'm generally kind of so-so on the old school style of Metroidvania, but finally played it last year after the sequel was announced and loved it. It's straight up one of my favorites in the genre. Just great atmosphere and cool weapons and upgrades. I thought the bosses were pretty cool except for the final boss was bad.
The bosses: they looked great... but i did not have the feeling that they where made to test your skills with your new abilities, but just to be bullet sponges. Still fun, but not as good as they could have been.Like i said, its not far from"perfect" and the sequel yould be huuuuuge if those things are adressed.
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Typically, after attacking, you have a short period where you move more slowly before you pick up speed and go into a full sprint again.
Fairly early on, you gain the ability to jump out of a dodge (like a dodge roll or sidestep maneuver that all characters can do, depending on their equipped weapon) to immediately go into a full sprint. This dramatically changes your mobility, both in combat and out of it, as it allows you to skip the windup on your full run speed - and ends up becoming an integral point of higher-level gameplay and mobility, especially for classes that lack other means of mobility.
There is then, a decent bit later, an actual double jump unlock. It's on every class at a certain level.
Some classes even have things like the double jump having a hitbox that, if it damages an enemy (e.g. you footstool jump off of them) then it refreshes your double jump immediately - or landing a melee attack mid-air refreshing your double jump.
After spending so much time with these unlocked, it's hard to think about or go back to when they were locked, like on a new character or in Challenge Mode, but it really makes you understand how much has fundamentally changed about gameplay since the low levels, outside of just higher numbers.
How To Get Double Jump In Hollow Knight
Source: https://www.resetera.com/threads/unlocking-a-double-jump-in-a-game-where-you-dont-start-with-one-is-one-of-the-best-things-in-gaming.367004/
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